/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef RIBONSERVER_CHANNELMGR_H
#define RIBONSERVER_CHANNELMGR_H

#include "Common.h"
#include "Channel.h"
#include <ace/Singleton.h>

#include <map>
#include <string>

#include "World.h"

class ChannelMgr
{
public:
    uint32 team;
    typedef std::map<std::wstring,Channel*> ChannelMap;
    ChannelMgr() {team = 0;}
    ~ChannelMgr();

    Channel *GetJoinChannel(std::string name, uint32 channel_id);
    Channel *GetChannel(std::string name, Player *p, bool pkt = true);
    void LeftChannel(std::string name);
private:
    ChannelMap channels;
    void MakeNotOnPacket(WorldPacket *data, std::string name);
};

class AllianceChannelMgr : public ChannelMgr { };
class HordeChannelMgr    : public ChannelMgr { };

ChannelMgr* channelMgr(uint32 team);

#endif
